Tuesday, September 17, 2013

Happiness In Simplicity - The visual effects of A Broken Line



By returning to basics, you can actually make remarkable visual effects with virtually no means! Sure, you can't make a new Transformers using too much legacy stuff, there's a reason the technological advancements is called "progression" and not "recession", but letting old cafts fall into oblivion just because they're old is as stupid as rejecting new technology just because it scares you!

If anyone had told me a year ago "Soon you are going to make your debut movie as a director using no script, no CGI, using a cellphone as a camera...and by the way (and mind you, my normal work is sound designer and soundie, I spend my days preaching the importance of good location sound) - you will not have as much as a single sample of location sound in the entire final film." (a sample being 1/96000th of a 96KHz digital sound) I would say "You're nuts, noone is that stupid. Whatever you're smoking, kick it, you have lost enough braincells."
Yet, I will not write an actual script, I could never afford CGI of high enough quality to make it worthwhile even if I wanted to, my camera is my old iPhone (but using an app called Filmic Pro instead of the nauseating built-in ditto)...and I will not have a single sample of location audio in the final mix. And I'm very happy with it for this movie!
Still, over time, visual effects did become more and more important as the simple flick evolved into a real movie intended for international release.


What has occupied my thoughts the most last week is quite frankly the effects. I have edited a lot of material, and I now have a very clear view of what I have, what I need, and where it's going. Right now it's mostly different locations roamed by the protagonists, as well as the collection of monsters I have already made (still mostly using my crude but effective animatronics, mechanical effects, and found stuff, though now also with the first real actors, for example The Lisa Ghost (called Lumaphobe as it's invisible in light, topmost picture), meaning the most important pieces of this humongous jigsaw-puzzle is practically all there for me to get a very good overview indeed.
The first cut of the sprawling but dead district called Machineworld is more or less done already, as is the Hellish and decaying Inferno Halls. It was some of the first districts I ever made, meaning I have had a lot of time thinking about it. In the world of the dead, an area being dead itself shouldn't necessarily be confused with it being neither inactive nor unpopulated. On the contrary, the echoes of the past leaves remnants in the present that will never fade.
This is quite frankly not really an action-movie - The protagonist, as a carnal being, has no ways of defending himself against ethereal creatures, and the hostile environments leave little to no shelter against hazards. Even with the help of his companion, he must avoid confrontation at all cost and shun all light as far as possible. With that said, the beings is a very important part of the film, and must be treated accordingly.

Thursday, September 5, 2013

Courtesy Of The Skinner


I'm back online again. Summer has come to its end, and I can finally shoot new scenes again. Living in the lower subarctic means there are no night at summer, dusk just changes into dawn without passing an actual night in between, leaving approximately one hour of at least enough darkness for me to be able to compensate with low exposure.
With that said, there has still been a lot made during these two months since I last updated this blog. Maybe not as much as I could have hoped for, I had an extreme allergic reaction to what I, after far too long, found out was due to mold from a silently leaky sink, making me very sick and wondering what the hell was wrong with me, but though I was far too tired to write any coherent blog-post , I've spent a lot of lime developing the soundscape and editing the footage. Which actually are becoming very impressive in both quantity and, considering it being recorded with a rather unimpressive cellphone, quality!
For a long time I had some difficulty finding a way to reconcile with the rather limited photage, but as I found a new program to replace the horrible built-in app, I learned to use its normally negative aspects as valuable tools for my new style, a style with absolutely no influence from other movies, but based all in what can be done here and now! I absolutely love working this way, you never know what you'll get!!!

We have such sights to show you