Yebo good people!
Last week teh internetz was a bad kitteh and had to go to bed without post. Had nothing to do with me being stressed off my ass over a difficult deadline combined with new wonderful girlfriend. Really!This week teh internetz been good, so it deserves a treat. This post!
As a movie based mostly in sound, there are, not counting the obvious elements story and acting, mainly two techniques this will stand or fall by: The sound design, and the art of foley!
Most people understands the concept of sound design to some degree. They may not fully understand how it's done (which is the reason I will make a post like this for design later on), but most people knows for example that the sound of the humongous shapeless cloud being a poltergeist can't possibly be based in nature but being somehow fabricated.
Foley, on the other hand, has lots of misconceptions, which sometimes has changed the meaning to some extent.
The origin of the word "Foley" was, like Dave Foley or Axel Foley, a name. Jack Donovan Foley (1891-1967), known simply as Jack Foley, was an extremely dedicated and talented sound effects artist with a twist: he could do an awful lot of effects in short time with tremendous quality by actually performing them in realtime in sync while watching the movie on the screen. Over time this impressed people, and producers began asking for sound "like Foley did it". As this caught on it simplified to "do foley".
The actual meaning of this is, hence; to make sound effects in realtime in sync with the movie. Normally in a studio, though many of us, me included, prefer to do it on location for acoustical reasons.